Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 13.0 s 2.0 charged | 70% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.528 | 100% | 10.5 s 2.0 charged | 60% HP left on average | |
| 3 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.314 | 100% | 11.5 s 2.0 charged | 57% HP left on average | |
| 4 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 2.250 | 100% | 14.0 s 2.0 charged | 56% HP left on average | |
| 5 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.250 | 100% | 14.0 s 2.0 charged | 56% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.167 | 100% | 10.5 s 2.0 charged | 54% HP left on average | |
| 7 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.163 | 100% | 14.0 s 2.0 charged | 54% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.658 | 100% | 17.0 s 3.0 charged | 40% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 1.597 | 100% | 13.5 s 2.0 charged | 37% HP left on average | |
| 10 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.482 | 100% | 14.5 s 3.0 charged | 33% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.480 | 100% | 11.5 s 2.0 charged | 32% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.459 | 100% | 15.5 s 3.0 charged | 31% HP left on average | |
| 13 | fireFire Spin steelIron HeadgrassSolar Beam | 1.410 | 100% | 20.5 s 3.0 charged | 29% HP left on average | |
| 14 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.375 | 100% | 16.0 s 4.0 charged | 27% HP left on average | |
| 15 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.352 | 100% | 13.0 s 2.0 charged | 26% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 1.313 | 100% | 20.5 s 3.0 charged | 24% HP left on average | |
| 17 | psychicExtrasensory flyingAeroblast++flyingFly | 1.305 | 100% | 19.0 s 3.0 charged | 23% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.245 | 100% | 16.5 s 3.0 charged | 20% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.238 | 100% | 17.5 s 3.0 charged | 19% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.218 | 100% | 11.5 s 2.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.