Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.610 | 100% | 17.0 s 3.0 charged | 78% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 4.122 | 100% | 15.0 s 3.0 charged | 76% HP left on average | |
| 3 | psychicConfusion darkDark PulsepsychicPsychic | 4.000 | 100% | 16.0 s 3.0 charged | 75% HP left on average | |
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 3.767 | 100% | 13.5 s 3.0 charged | 73% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.522 | 100% | 16.5 s 3.0 charged | 72% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.482 | 100% | 20.0 s 4.0 charged | 71% HP left on average | |
| 7 | darkSucker Punch flyingBrave BirdflyingFly | 3.431 | 100% | 17.0 s 3.0 charged | 71% HP left on average | |
| 8 | darkSnarl fightingFocus BlastdarkDark Pulse | 3.415 | 100% | 16.0 s 3.0 charged | 71% HP left on average | |
| 9 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.377 | 100% | 17.0 s 3.0 charged | 70% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 3.236 | 100% | 16.5 s 4.0 charged | 69% HP left on average | |
| 11 | psychicPsywave darkFoul PlaynormalHyper Beam | 3.189 | 100% | 23.0 s 4.0 charged | 69% HP left on average | |
| 12 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.123 | 100% | 15.0 s 3.0 charged | 68% HP left on average | |
| 13 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.098 | 100% | 17.5 s 4.0 charged | 68% HP left on average | |
| 14 | psychicPsywave darkFoul PlaynormalHyper Beam | 3.018 | 100% | 20.0 s 4.0 charged | 67% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.953 | 100% | 16.5 s 4.0 charged | 66% HP left on average | |
| 16 | fireFire Spin steelIron HeadgrassSolar Beam | 2.785 | 100% | 20.5 s 3.0 charged | 64% HP left on average | |
| 17 | dragonDragon Tail flyingAeroblast++flyingFly | 2.775 | 100% | 16.5 s 3.0 charged | 64% HP left on average | |
| 18 | bugFury Cutter fightingSacred SworddarkDark Pulse | 2.734 | 100% | 16.5 s 4.0 charged | 63% HP left on average | |
| 19 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.683 | 100% | 16.0 s 4.0 charged | 63% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.673 | 100% | 16.5 s 3.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.