Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.167 | 100% | 10.5 s 2.0 charged | 54% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.549 | 100% | 17.0 s 3.0 charged | 35% HP left on average | |
| 3 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.444 | 100% | 15.0 s 3.0 charged | 31% HP left on average | |
| 4 | ghostHex fightingFocus BlastrockPower Gem | 1.368 | 100% | 16.0 s 3.0 charged | 27% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.361 | 100% | 16.5 s 3.0 charged | 27% HP left on average | |
| 6 | psychicConfusion psychicFuture SightfairyMoonblast | 1.350 | 100% | 20.0 s 3.0 charged | 26% HP left on average | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.340 | 100% | 17.5 s 4.0 charged | 25% HP left on average | |
| 8 | fireFire Spin steelIron HeadgrassSolar Beam | 1.333 | 100% | 20.5 s 3.0 charged | 25% HP left on average | |
| 9 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 1.320 | 100% | 18.0 s 4.0 charged | 24% HP left on average | |
| 10 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.302 | 100% | 16.0 s 4.0 charged | 23% HP left on average | |
| 11 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.243 | 100% | 18.5 s 4.0 charged | 20% HP left on average | |
| 12 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.237 | 100% | 13.5 s 3.0 charged | 19% HP left on average | |
| 13 | psychicExtrasensory flyingAeroblast++flyingFly | 1.231 | 100% | 19.0 s 3.0 charged | 19% HP left on average | |
| 14 | normalTake Down rockStone EdgesteelFlash Cannon | 1.184 | 100% | 21.0 s 3.0 charged | 16% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.181 | 100% | 16.5 s 4.0 charged | 15% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.177 | 100% | 16.5 s 3.0 charged | 15% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.173 | 100% | 15.0 s 3.0 charged | 15% HP left on average | |
| 18 | dragonDragon Breath dragonDragon ClawrockAncient Power | 1.163 | 100% | 21.5 s 4.0 charged | 14% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.083 | 100% | 20.0 s 4.0 charged | 8% HP left on average | |
| 20 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 1.079 | 100% | 18.0 s 3.0 charged | 7% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.