Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Superpower
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlaststeelIron Head | 3.857 | 100% | 15.0 s 3.0 charged | 74% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.189 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 3.057 | 100% | 15.0 s 3.0 charged | 67% HP left on average | |
| 4 | psychicConfusion fightingAura SpheresteelDoom Desire | 3.048 | 100% | 17.5 s 3.0 charged | 67% HP left on average | |
| 5 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.822 | 100% | 15.0 s 3.0 charged | 65% HP left on average | |
| 6 | fireFire Spin steelIron HeadgrassSolar Beam | 2.651 | 100% | 17.0 s 4.0 charged | 62% HP left on average | |
| 7 | psychicConfusion darkDark PulsepsychicPsychic | 2.596 | 100% | 16.0 s 3.0 charged | 61% HP left on average | |
| 8 | darkSucker Punch flyingBrave BirddarkPayback | 2.574 | 100% | 19.5 s 4.0 charged | 61% HP left on average | |
| 9 | rockSmack Down rockStone EdgedarkBrutal Swing | 2.520 | 100% | 15.5 s 3.0 charged | 60% HP left on average | |
| 10 | fightingCounter fightingCross ChopnormalHyper Beam | 2.486 | 100% | 15.5 s 4.0 charged | 60% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.418 | 100% | 13.5 s 3.0 charged | 59% HP left on average | |
| 12 | dragonDragon Tail flyingAeroblast++flyingFly | 2.318 | 100% | 17.0 s 3.0 charged | 57% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.253 | 100% | 15.5 s 3.0 charged | 56% HP left on average | |
| 14 | groundMud-Slap groundEarthquakefightingBrick Break | 2.247 | 100% | 17.5 s 4.0 charged | 55% HP left on average | |
| 15 | dragonDragon Tail flyingAeroblast++flyingFly | 2.141 | 100% | 17.0 s 4.0 charged | 53% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 2.130 | 100% | 14.0 s 3.0 charged | 53% HP left on average | |
| 17 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.054 | 100% | 17.0 s 4.0 charged | 51% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.037 | 100% | 15.0 s 3.0 charged | 51% HP left on average | |
| 19 | dragonDragon Breath psychicMist BalldragonOutrage | 2.025 | 100% | 17.5 s 4.0 charged | 51% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.014 | 100% | 15.5 s 4.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.