Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Outrage
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.189 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.048 | 100% | 17.0 s 4.0 charged | 67% HP left on average | |
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.048 | 100% | 17.5 s 5.0 charged | 67% HP left on average | |
| 4 | darkSucker Punch flyingBrave BirdflyingFly | 2.823 | 100% | 17.0 s 4.0 charged | 65% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.786 | 100% | 20.5 s 5.0 charged | 64% HP left on average | |
| 6 | electricCharge Beam fightingAura SpheresteelDoom Desire | 2.779 | 100% | 20.0 s 5.0 charged | 64% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.746 | 100% | 16.5 s 3.0 charged | 64% HP left on average | |
| 8 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.726 | 100% | 18.0 s 5.0 charged | 63% HP left on average | |
| 9 | psychicConfusion darkDark PulsepsychicPsychic | 2.596 | 100% | 16.0 s 3.0 charged | 61% HP left on average | |
| 10 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 2.393 | 100% | 22.5 s 6.0 charged | 58% HP left on average | |
| 11 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.258 | 100% | 17.0 s 4.0 charged | 56% HP left on average | |
| 13 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.239 | 100% | 17.0 s 4.0 charged | 55% HP left on average | |
| 14 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.224 | 100% | 16.5 s 4.0 charged | 55% HP left on average | |
| 15 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.171 | 100% | 15.5 s 3.0 charged | 54% HP left on average | |
| 16 | dragonDragon Tail flyingAeroblast++flyingFly | 2.141 | 100% | 17.0 s 4.0 charged | 53% HP left on average | |
| 17 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.113 | 100% | 21.0 s 5.0 charged | 53% HP left on average | |
| 18 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.094 | 100% | 16.5 s 4.0 charged | 52% HP left on average | |
| 19 | bugFury Cutter fightingSacred SworddarkDark Pulse | 2.059 | 100% | 16.5 s 4.0 charged | 51% HP left on average | |
| 20 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.054 | 100% | 17.0 s 4.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.