Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Outrage
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.189 | 100% | 15.0 s 3.0 charged | 69% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.746 | 100% | 16.5 s 3.0 charged | 64% HP left on average | |
| 3 | psychicConfusion darkDark PulsepsychicPsychic | 2.596 | 100% | 16.0 s 3.0 charged | 61% HP left on average | |
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.314 | 100% | 13.5 s 3.0 charged | 57% HP left on average | |
| 5 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.171 | 100% | 15.5 s 3.0 charged | 54% HP left on average | |
| 6 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.014 | 100% | 14.0 s 3.0 charged | 50% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 2.000 | 100% | 12.0 s 3.0 charged | 50% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.713 | 100% | 14.5 s 3.0 charged | 42% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.670 | 100% | 16.5 s 3.0 charged | 40% HP left on average | |
| 11 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.604 | 100% | 14.5 s 3.0 charged | 38% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.604 | 100% | 14.5 s 3.0 charged | 38% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.479 | 100% | 16.5 s 3.0 charged | 32% HP left on average | |
| 15 | flyingPeck flyingBrave BirddarkDark Pulse | 1.443 | 100% | 15.0 s 3.0 charged | 31% HP left on average | |
| 16 | darkSucker Punch fightingDynamic PunchdarkPayback | 1.400 | 100% | 15.0 s 3.0 charged | 29% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.370 | 100% | 15.0 s 3.0 charged | 27% HP left on average | |
| 18 | normalScratch groundHigh HorsepowerfireFire Punch | 1.361 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 1.327 | 100% | 16.5 s 4.0 charged | 25% HP left on average | |
| 20 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.321 | 100% | 15.0 s 3.0 charged | 24% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.