Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.986 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.976 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.867 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 6 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.844 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.815 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 8 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.725 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.711 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.664 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock electricThunderfightingBrick Break | 0.654 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 0.649 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 13 | fightingCounter dragonDragon ClawgroundEarthquake | 0.645 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 14 | icePowder Snow rockMeteor BeamiceBlizzard | 0.645 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 15 | dragonDragon Breath dragonDragon ClawghostShadow Force | 0.645 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.640 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.640 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.616 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 19 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 0.607 | 0% | 11.5 s 3.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingLow Sweep | 0.602 | 0% | 10.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.