Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 3.250 | 100% | 15.5 s 4.0 charged | 69% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.150 | 100% | 17.5 s 4.0 charged | 68% HP left on average | |
| 3 | dragonDragon Breath darkBrutal SwingdarkCrunch | 3.150 | 100% | 17.5 s 5.0 charged | 68% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.793 | 100% | 17.0 s 4.0 charged | 64% HP left on average | |
| 5 | psychicConfusion darkDark PulsepsychicPsychic | 2.643 | 100% | 16.5 s 4.0 charged | 62% HP left on average | |
| 6 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.382 | 100% | 14.0 s 4.0 charged | 58% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.225 | 100% | 16.0 s 4.0 charged | 55% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.145 | 100% | 17.0 s 5.0 charged | 53% HP left on average | |
| 9 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.075 | 100% | 16.5 s 5.0 charged | 52% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkFoul Play | 2.070 | 100% | 14.5 s 4.0 charged | 52% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 2.063 | 100% | 15.5 s 4.0 charged | 52% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.976 | 100% | 11.5 s 4.0 charged | 49% HP left on average | |
| 14 | fightingCounter fightingCross ChopnormalHyper Beam | 1.946 | 100% | 18.0 s 4.0 charged | 49% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.853 | 100% | 15.5 s 4.0 charged | 46% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.765 | 100% | 15.0 s 4.0 charged | 43% HP left on average | |
| 17 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.709 | 100% | 17.0 s 4.0 charged | 41% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 1.653 | 100% | 14.0 s 4.0 charged | 40% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.653 | 100% | 14.5 s 4.0 charged | 40% HP left on average | |
| 20 | psychicConfusion fightingFocus BlastpsychicPsystrike | 1.636 | 100% | 16.5 s 4.0 charged | 39% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.