Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Body Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.670 | 100% | 11.0 s 3.0 charged | 40% HP left on average | |
| 2 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.350 | 100% | 17.5 s 5.0 charged | 26% HP left on average | |
| 3 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.340 | 100% | 17.5 s 4.0 charged | 25% HP left on average | |
| 4 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.320 | 100% | 15.5 s 4.0 charged | 24% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.237 | 100% | 17.0 s 4.0 charged | 19% HP left on average | |
| 6 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.140 | 100% | 16.5 s 5.0 charged | 12% HP left on average | |
| 7 | ghostHex fightingFocus BlastrockPower Gem | 1.125 | 100% | 17.5 s 4.0 charged | 11% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.079 | 100% | 15.0 s 3.0 charged | 7% HP left on average | |
| 9 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.056 | 100% | 17.0 s 5.0 charged | 5% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.986 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.976 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 12 | psychicPsycho Cut psychicFuture SightdragonOutrage | 0.924 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 13 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.891 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 14 | fireFire Spin steelIron HeadgrassSolar Beam | 0.882 | 0% | 18.5 s 5.0 charged | 0% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.867 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.844 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.815 | 0% | 12.5 s 4.0 charged | 0% HP left on average | |
| 18 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.773 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 19 | dragonDragon Tail dragonDragon PulseghostShadow Force | 0.763 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 20 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.725 | 0% | 12.5 s 4.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.