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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Superpower

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.444
100%11.5 s
2.0 charged
71% HP left on average
2
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
3.086
100%16.5 s
4.0 charged
68% HP left on average
3
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
3.067
100%13.5 s
2.0 charged
67% HP left on average
4
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
2.894
100%18.0 s
4.0 charged
65% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
2.776
100%17.0 s
3.0 charged
64% HP left on average
6
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.614
100%11.5 s
2.0 charged
62% HP left on average
7
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.584
100%18.5 s
5.0 charged
61% HP left on average
8
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.419
100%20.5 s
4.0 charged
59% HP left on average
9
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
2.354
100%21.5 s
3.0 charged
58% HP left on average
10
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
2.167
100%18.0 s
4.0 charged
54% HP left on average
11
Slaking
normalYawn
normalHyper BeamnormalBody Slam
2.165
100%22.0 s
4.0 charged
54% HP left on average
12
Braviary
flyingAir Slash
fightingClose CombatflyingFly
2.077
100%17.0 s
3.0 charged
52% HP left on average
13
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
2.077
100%17.0 s
3.0 charged
52% HP left on average
14
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
2.061
100%15.5 s
3.0 charged
51% HP left on average
15
Ursaring
fightingCounter
fightingClose CombatnormalSwift
2.059
100%16.0 s
3.0 charged
51% HP left on average
16
Staraptor
flyingGust
fightingClose CombatflyingFly
1.976
100%16.0 s
3.0 charged
49% HP left on average
17
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
1.934
100%22.0 s
4.0 charged
48% HP left on average
18
Oinkologne (Female)
normalTake Down
normalBody SlamgrassTrailblaze
1.927
100%23.0 s
4.0 charged
48% HP left on average
19
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.916
100%10.5 s
2.0 charged
48% HP left on average
20
Stoutland
normalTake Down
electricWild ChargedarkCrunch
1.909
100%17.0 s
3.0 charged
48% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.