Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Superpower
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFlying PressflyingSky Attack | 0.758 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 2 | bugFury Cutter fightingClose CombatdarkNight Slash | 0.739 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 3 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.739 | 0% | 13.0 s 3.0 charged | 0% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.706 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 5 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.706 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 6 | bugFury Cutter steelIron HeadbugX-Scissor | 0.697 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 7 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 0.687 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 8 | grassMagical Leaf fightingAura SpheregrassEnergy Ball | 0.687 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 9 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.682 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 10 | psychicPsywave fightingDynamic PunchpsychicMirror Coat | 0.673 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 11 | bugFury Cutter rockRock WreckerrockRock Slide | 0.659 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 12 | psychicPsycho Cut psychicFuture SightdragonOutrage | 0.640 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.640 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.630 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion fightingAura SpheregrassLeaf Storm | 0.621 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 16 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.621 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 17 | electricVolt Switch bugX-ScissorflyingFly | 0.621 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 18 | steelMetal Sound fightingClose CombatsteelIron Head | 0.607 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 19 | grassLeafage grassFrenzy PlantgrassGrass Knot | 0.607 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.597 | 0% | 8.0 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.