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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Skull Bash

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.444
100%11.5 s
2.0 charged
71% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
3.026
100%14.0 s
3.0 charged
67% HP left on average
3
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.672
100%18.5 s
3.0 charged
63% HP left on average
4
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.614
100%11.5 s
2.0 charged
62% HP left on average
5
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.387
100%21.0 s
4.0 charged
58% HP left on average
6
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
2.354
100%21.5 s
3.0 charged
58% HP left on average
7
Shadow Snorlax
psychicPsywave
normalHyper BeamnormalSkull Bash
2.305
100%21.5 s
3.0 charged
57% HP left on average
8
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.300
100%19.0 s
4.0 charged
57% HP left on average
9
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
2.074
100%18.0 s
4.0 charged
52% HP left on average
10
Ursaring
fightingCounter
fightingClose CombatnormalSwift
2.059
100%16.0 s
3.0 charged
51% HP left on average
11
Snorlax
psychicPsywave
normalHyper BeamnormalSkull Bash
2.015
100%32.0 s
5.0 charged
50% HP left on average
12
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.916
100%10.5 s
2.0 charged
48% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.840
100%20.0 s
4.0 charged
46% HP left on average
14
Urshifu (Single Strike)
darkSucker Punch
fightingClose CombatfightingDynamic Punch
1.800
100%15.0 s
3.0 charged
44% HP left on average
15
Meloetta (Aria)
psychicConfusion
normalHyper BeampsychicPsyshock
1.734
100%20.0 s
3.0 charged
42% HP left on average
16
Staraptor
flyingGust
fightingClose CombatflyingFly
1.732
100%18.0 s
3.0 charged
42% HP left on average
17
Shadow Ursaring
fightingCounter
fightingClose CombatnormalSwift
1.667
100%15.0 s
3.0 charged
40% HP left on average
18
Shadow Alolan Raticate
darkBite
normalHyper BeamnormalHyper Fang
1.656
100%25.5 s
4.0 charged
40% HP left on average
19
Oinkologne (Female)
normalTake Down
normalBody SlamgrassTrailblaze
1.615
100%24.0 s
4.0 charged
38% HP left on average
20
Shadow Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.596
100%10.5 s
2.0 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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