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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Hyper Beam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.444
100%11.5 s
2.0 charged
71% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
3.067
100%13.5 s
2.0 charged
67% HP left on average
3
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.841
100%17.5 s
3.0 charged
65% HP left on average
4
Shadow Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
2.614
100%11.5 s
2.0 charged
62% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
2.495
100%17.5 s
3.0 charged
60% HP left on average
6
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
2.387
100%21.0 s
4.0 charged
58% HP left on average
7
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
2.354
100%21.5 s
3.0 charged
58% HP left on average
8
Snorlax
psychicPsywave
normalHyper BeamnormalSkull Bash
2.305
100%26.5 s
3.0 charged
57% HP left on average
9
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
2.255
100%18.5 s
3.0 charged
56% HP left on average
10
Braviary
flyingAir Slash
fightingClose CombatflyingFly
2.032
100%16.5 s
2.0 charged
51% HP left on average
11
Meloetta (Aria)
normalQuick Attack
normalHyper BeampsychicPsyshock
2.032
100%16.5 s
2.0 charged
51% HP left on average
12
Kangaskhan
fightingLow Kick
fightingBrick BreakgroundEarthquake
2.031
100%17.5 s
3.0 charged
51% HP left on average
13
Ursaring
fightingCounter
fightingClose CombatnormalSwift
2.011
100%15.5 s
2.0 charged
50% HP left on average
14
Staraptor
flyingGust
fightingClose CombatflyingFly
1.931
100%15.5 s
2.0 charged
48% HP left on average
15
Shadow Slaking
normalYawn
normalHyper BeamnormalBody Slam
1.919
100%21.5 s
2.0 charged
48% HP left on average
16
Pangoro
fightingKarate Chop
fightingClose CombatdarkNight Slash
1.916
100%10.5 s
2.0 charged
48% HP left on average
17
Galarian Moltres
darkSucker Punch
flyingBrave BirdflyingFly
1.882
100%16.5 s
2.0 charged
47% HP left on average
18
Pyroar
fireIncinerate
fireOverheatdarkDark Pulse
1.857
100%17.0 s
3.0 charged
46% HP left on average
19
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.806
100%19.5 s
3.0 charged
45% HP left on average
20
Dudunsparce
rockRollout
normalBody SlamgroundDrill Run
1.770
100%23.0 s
4.0 charged
43% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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