Shadow Snorlax counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.444 | 100% | 11.5 s 2.0 charged | 71% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.067 | 100% | 13.5 s 2.0 charged | 67% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.841 | 100% | 17.5 s 3.0 charged | 65% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.614 | 100% | 11.5 s 2.0 charged | 62% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.495 | 100% | 17.5 s 3.0 charged | 60% HP left on average | |
| 6 | fightingCounter fightingCross ChopnormalHyper Beam | 2.387 | 100% | 21.0 s 4.0 charged | 58% HP left on average | |
| 7 | normalHidden Power fightingFocus BlastnormalCrush Grip | 2.354 | 100% | 21.5 s 3.0 charged | 58% HP left on average | |
| 8 | psychicPsywave normalHyper BeamnormalSkull Bash | 2.305 | 100% | 26.5 s 3.0 charged | 57% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 2.255 | 100% | 18.5 s 3.0 charged | 56% HP left on average | |
| 10 | flyingAir Slash fightingClose CombatflyingFly | 2.032 | 100% | 16.5 s 2.0 charged | 51% HP left on average | |
| 11 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.032 | 100% | 16.5 s 2.0 charged | 51% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.031 | 100% | 17.5 s 3.0 charged | 51% HP left on average | |
| 13 | fightingCounter fightingClose CombatnormalSwift | 2.011 | 100% | 15.5 s 2.0 charged | 50% HP left on average | |
| 14 | flyingGust fightingClose CombatflyingFly | 1.931 | 100% | 15.5 s 2.0 charged | 48% HP left on average | |
| 15 | normalYawn normalHyper BeamnormalBody Slam | 1.919 | 100% | 21.5 s 2.0 charged | 48% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 17 | darkSucker Punch flyingBrave BirdflyingFly | 1.882 | 100% | 16.5 s 2.0 charged | 47% HP left on average | |
| 18 | fireIncinerate fireOverheatdarkDark Pulse | 1.857 | 100% | 17.0 s 3.0 charged | 46% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.806 | 100% | 19.5 s 3.0 charged | 45% HP left on average | |
| 20 | rockRollout normalBody SlamgroundDrill Run | 1.770 | 100% | 23.0 s 4.0 charged | 43% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.