Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Hyper Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.444 | 100% | 11.5 s 2.0 charged | 71% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.067 | 100% | 13.5 s 2.0 charged | 67% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.614 | 100% | 11.5 s 2.0 charged | 62% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 5 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.405 | 100% | 11.5 s 2.0 charged | 29% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.341 | 100% | 12.0 s 2.0 charged | 25% HP left on average | |
| 8 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.201 | 100% | 13.0 s 2.0 charged | 17% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.109 | 100% | 14.0 s 2.0 charged | 10% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.075 | 100% | 12.5 s 2.0 charged | 7% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 1.043 | 100% | 12.5 s 2.0 charged | 4% HP left on average | |
| 12 | flyingPeck fightingClose CombatfightingUpper Hand | 1.019 | 100% | 12.5 s 2.0 charged | 2% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatgroundEarthquake | 1.013 | 100% | 13.5 s 2.0 charged | 1% HP left on average | |
| 14 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.995 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 15 | groundMud-Slap fightingSuperpowerrockRock Wrecker | 0.991 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 0.991 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 17 | dragonDragon Tail fightingClose CombatdragonClanging Scales | 0.976 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 0.976 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.967 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.967 | 0% | 15.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.