Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.557 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.151 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.841 | 100% | 17.5 s 3.0 charged | 65% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.713 | 100% | 12.0 s 3.0 charged | 63% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.542 | 100% | 18.0 s 4.0 charged | 61% HP left on average | |
| 6 | fightingCounter fightingCross ChopnormalHyper Beam | 2.419 | 100% | 21.5 s 5.0 charged | 59% HP left on average | |
| 7 | normalHidden Power fightingFocus BlastnormalCrush Grip | 2.385 | 100% | 22.0 s 4.0 charged | 58% HP left on average | |
| 8 | psychicPsywave normalHyper BeamnormalSkull Bash | 2.345 | 100% | 27.0 s 4.0 charged | 57% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 2.300 | 100% | 19.0 s 4.0 charged | 57% HP left on average | |
| 10 | flyingAir Slash fightingClose CombatflyingFly | 2.077 | 100% | 17.0 s 3.0 charged | 52% HP left on average | |
| 11 | normalQuick Attack normalHyper BeampsychicPsyshock | 2.077 | 100% | 17.0 s 3.0 charged | 52% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.074 | 100% | 18.0 s 4.0 charged | 52% HP left on average | |
| 13 | fightingCounter fightingClose CombatnormalSwift | 2.059 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 14 | normalYawn normalHyper BeamnormalBody Slam | 1.983 | 100% | 22.5 s 4.0 charged | 50% HP left on average | |
| 15 | flyingGust fightingClose CombatflyingFly | 1.976 | 100% | 16.0 s 3.0 charged | 49% HP left on average | |
| 16 | darkSucker Punch flyingBrave BirdflyingFly | 1.923 | 100% | 17.0 s 3.0 charged | 48% HP left on average | |
| 17 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.875 | 100% | 20.5 s 5.0 charged | 47% HP left on average | |
| 19 | rockRollout normalBody SlamgroundDrill Run | 1.828 | 100% | 24.0 s 6.0 charged | 45% HP left on average | |
| 20 | fireIncinerate fireOverheatdarkDark Pulse | 1.798 | 100% | 17.5 s 3.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.