Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.557 | 100% | 12.0 s 3.0 charged | 72% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 3.151 | 100% | 14.0 s 3.0 charged | 68% HP left on average | |
| 3 | fightingCounter fightingCross ChopnormalHyper Beam | 2.841 | 100% | 17.5 s 3.0 charged | 65% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.713 | 100% | 12.0 s 3.0 charged | 63% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.542 | 100% | 18.0 s 4.0 charged | 61% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.300 | 100% | 19.0 s 4.0 charged | 57% HP left on average | |
| 7 | flyingAir Slash fightingClose CombatflyingFly | 2.077 | 100% | 17.0 s 3.0 charged | 52% HP left on average | |
| 8 | fightingLow Kick fightingBrick BreakgroundEarthquake | 2.074 | 100% | 18.0 s 4.0 charged | 52% HP left on average | |
| 9 | fightingCounter fightingClose CombatnormalSwift | 2.059 | 100% | 16.0 s 3.0 charged | 51% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.000 | 100% | 11.0 s 3.0 charged | 50% HP left on average | |
| 11 | flyingGust fightingClose CombatflyingFly | 1.976 | 100% | 16.0 s 3.0 charged | 49% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.800 | 100% | 15.0 s 3.0 charged | 44% HP left on average | |
| 13 | flyingWing Attack fightingClose CombatflyingFly | 1.732 | 100% | 14.0 s 3.0 charged | 42% HP left on average | |
| 14 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.723 | 100% | 18.0 s 4.0 charged | 42% HP left on average | |
| 15 | normalScratch normalHyper BeamfightingLow Sweep | 1.692 | 100% | 17.0 s 3.0 charged | 41% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatnormalSwift | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 17 | flyingPeck flyingBeak BlaststeelFlash Cannon | 1.636 | 100% | 16.0 s 3.0 charged | 39% HP left on average | |
| 18 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 19 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.575 | 100% | 16.5 s 4.0 charged | 37% HP left on average | |
| 20 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.562 | 100% | 17.0 s 3.0 charged | 36% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.