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Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Lick / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
1.130
100%12.0 s
3.0 charged
12% HP left on average
2
Ursaluna
normalScratch
normalSwiftfireFire Punch
0.948
0%19.0 s
4.0 charged
0% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.919
0%12.5 s
3.0 charged
0% HP left on average
4
Kingambit
fightingLow Kick
fightingFocus BlaststeelIron Head
0.915
0%16.0 s
3.0 charged
0% HP left on average
5
Shadow Snorlax
psychicPsywave
fightingSuperpowernormalSkull Bash
0.844
0%18.0 s
3.0 charged
0% HP left on average
6
Mienshao
fightingLow Kick
fightingBrick BreakfightingDrain Punch
0.806
0%9.5 s
1.0 charged
0% HP left on average
7
Zygarde (Complete)
dragonDragon Tail
groundEarthquakenormalHyper Beam
0.791
0%19.5 s
4.0 charged
0% HP left on average
8
Meloetta (Aria)
psychicConfusion
normalHyper BeampsychicPsyshock
0.787
0%16.0 s
3.0 charged
0% HP left on average
9
Snorlax
psychicPsywave
fightingSuperpowernormalHyper Beam
0.754
0%19.5 s
4.0 charged
0% HP left on average
10
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
0.749
0%16.0 s
3.0 charged
0% HP left on average
11
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
0.744
0%14.0 s
3.0 charged
0% HP left on average
12
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.701
0%9.5 s
2.0 charged
0% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
0.678
0%16.0 s
3.0 charged
0% HP left on average
14
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
0.673
0%14.0 s
3.0 charged
0% HP left on average
15
Shadow Blaziken
fightingCounter
fightingFocus BlastfireOverheat
0.640
0%9.0 s
0.0 charged
0% HP left on average
16
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.616
0%9.5 s
2.0 charged
0% HP left on average
17
Aurorus
icePowder Snow
rockMeteor BeamiceBlizzard
0.616
0%9.5 s
2.0 charged
0% HP left on average
18
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
0.602
0%16.5 s
3.0 charged
0% HP left on average
19
Shadow Vigoroth
fightingCounter
fightingBrick BreaknormalBody Slam
0.597
0%9.5 s
2.0 charged
0% HP left on average
20
Regigigas
normalHidden Power
fightingFocus BlastnormalCrush Grip
0.578
0%19.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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