Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.130 | 100% | 12.0 s 3.0 charged | 12% HP left on average | |
| 2 | normalScratch normalSwiftfireFire Punch | 0.948 | 0% | 19.0 s 4.0 charged | 0% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.919 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlaststeelIron Head | 0.915 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 5 | psychicPsywave fightingSuperpowernormalSkull Bash | 0.844 | 0% | 18.0 s 3.0 charged | 0% HP left on average | |
| 6 | fightingLow Kick fightingBrick BreakfightingDrain Punch | 0.806 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 7 | dragonDragon Tail groundEarthquakenormalHyper Beam | 0.791 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 8 | psychicConfusion normalHyper BeampsychicPsyshock | 0.787 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 9 | psychicPsywave fightingSuperpowernormalHyper Beam | 0.754 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingCross ChopnormalHyper Beam | 0.749 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 11 | normalScratch groundHigh HorsepowernormalSwift | 0.744 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.701 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 13 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.678 | 0% | 16.0 s 3.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 0.673 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingFocus BlastfireOverheat | 0.640 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 16 | electricThunder Shock electricThunderfightingBrick Break | 0.616 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 17 | icePowder Snow rockMeteor BeamiceBlizzard | 0.616 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterSurf | 0.602 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingBrick BreaknormalBody Slam | 0.597 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 20 | normalHidden Power fightingFocus BlastnormalCrush Grip | 0.578 | 0% | 19.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.