Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.444 | 100% | 11.5 s 2.0 charged | 71% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.553 | 100% | 11.5 s 2.0 charged | 61% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.916 | 100% | 10.5 s 2.0 charged | 48% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.596 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.405 | 100% | 11.5 s 2.0 charged | 29% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.151 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 7 | darkSucker Punch flyingBrave BirdflyingFly | 1.094 | 100% | 17.0 s 3.0 charged | 9% HP left on average | |
| 8 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.962 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 9 | fightingLow Kick fightingFlying PressflyingSky Attack | 0.915 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.867 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 11 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.844 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 12 | bugFury Cutter fightingClose CombatdarkNight Slash | 0.844 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 13 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.820 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.801 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 0.787 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 16 | fightingKarate Chop fireFire BlastfightingBrick Break | 0.768 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 17 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.754 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 18 | psychicPsywave fightingSuperpowerdarkFoul Play | 0.749 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 19 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.744 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 20 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.739 | 0% | 12.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.