Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.873 | 100% | 16.9 s 2.9 charged | 57% HP left on average | |
| 2 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.100 | 100% | 17.3 s 3.0 charged | 49% HP left on average | |
| 3 | psychicConfusion darkDark PulsepsychicPsychic | 2.082 | 67% | 14.8 s 2.3 charged | 43% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 1.932 | 90% | 20.8 s 4.3 charged | 45% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 1.890 | 95% | 19.4 s 3.3 charged | 45% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.863 | 95% | 18.9 s 4.0 charged | 41% HP left on average | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.840 | 100% | 17.4 s 3.7 charged | 40% HP left on average | |
| 8 | darkSnarl fightingFocus BlastdarkDark Pulse | 1.827 | 95% | 17.0 s 2.9 charged | 38% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.826 | 100% | 17.4 s 3.7 charged | 42% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.784 | 100% | 16.3 s 3.6 charged | 39% HP left on average | |
| 11 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.774 | 67% | 14.7 s 2.4 charged | 41% HP left on average | |
| 12 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.756 | 90% | 20.1 s 4.0 charged | 37% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.676 | 100% | 11.8 s 2.3 charged | 40% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.623 | 95% | 14.8 s 2.5 charged | 34% HP left on average | |
| 15 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.619 | 90% | 15.0 s 2.9 charged | 32% HP left on average | |
| 16 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.617 | 95% | 17.3 s 3.0 charged | 33% HP left on average | |
| 17 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.586 | 62% | 15.9 s 3.1 charged | 35% HP left on average | |
| 18 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.576 | 90% | 17.1 s 3.7 charged | 33% HP left on average | |
| 19 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.572 | 67% | 15.5 s 2.4 charged | 35% HP left on average | |
| 20 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.506 | 67% | 12.5 s 2.1 charged | 35% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.