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PoGoBud

Shadow Snorlax counters

normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Snorlax
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
2.873
100%16.9 s
2.9 charged
57% HP left on average
2
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
2.100
100%17.3 s
3.0 charged
49% HP left on average
3
Hoopa (Unbound)
psychicConfusion
darkDark PulsepsychicPsychic
2.082
67%14.8 s
2.3 charged
43% HP left on average
4
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
1.932
90%20.8 s
4.3 charged
45% HP left on average
5
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
1.890
95%19.4 s
3.3 charged
45% HP left on average
6
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
1.863
95%18.9 s
4.0 charged
41% HP left on average
7
Shadow Tyranitar
dragonDragon Breath
darkBrutal SwingdarkCrunch
1.840
100%17.4 s
3.7 charged
40% HP left on average
8
Bisharp
darkSnarl
fightingFocus BlastdarkDark Pulse
1.827
95%17.0 s
2.9 charged
38% HP left on average
9
Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.826
100%17.4 s
3.7 charged
42% HP left on average
10
Shadow Hydreigon
dragonDragon Breath
darkDark PulsedarkBrutal Swing
1.784
100%16.3 s
3.6 charged
39% HP left on average
11
Necrozma (Dusk Mane)
psychicPsycho Cut
steelSunsteel StrikesteelIron Head
1.774
67%14.7 s
2.4 charged
41% HP left on average
12
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
1.756
90%20.1 s
4.0 charged
37% HP left on average
13
Pangoro
fightingLow Kick
fightingClose CombatdarkNight Slash
1.676
100%11.8 s
2.3 charged
40% HP left on average
14
Zacian (Crowned Sword)
steelMetal Claw
fightingClose CombatsteelBehemoth Blade
1.623
95%14.8 s
2.5 charged
34% HP left on average
15
Shadow Darkrai
darkSucker Punch
fightingFocus BlastdarkFoul Play
1.619
90%15.0 s
2.9 charged
32% HP left on average
16
Darkrai
darkSucker Punch
fightingFocus BlastdarkDark Pulse
1.617
95%17.3 s
3.0 charged
33% HP left on average
17
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
1.586
62%15.9 s
3.1 charged
35% HP left on average
18
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.576
90%17.1 s
3.7 charged
33% HP left on average
19
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.572
67%15.5 s
2.4 charged
35% HP left on average
20
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
1.506
67%12.5 s
2.1 charged
35% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.