Shadow Snorlax counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.095 | 57% | 9.5 s 2.0 charged | 23% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.092 | 29% | 13.1 s 2.3 charged | 14% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 0.908 | 33% | 10.5 s 2.3 charged | 14% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 0.838 | 19% | 11.5 s 2.6 charged | 11% HP left on average | |
| 5 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 0.828 | 24% | 13.0 s 3.1 charged | 8% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.693 | 14% | 9.6 s 1.8 charged | 3% HP left on average | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 0.690 | 24% | 11.9 s 2.0 charged | 10% HP left on average | |
| 8 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 0.672 | 24% | 9.3 s 1.6 charged | 12% HP left on average | |
| 9 | normalScratch groundHigh HorsepowernormalSwift | 0.653 | 19% | 11.3 s 2.4 charged | 3% HP left on average | |
| 10 | dragonDragon Breath steelIron HeadelectricThunder | 0.652 | 19% | 11.2 s 1.9 charged | 7% HP left on average | |
| 11 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.645 | 14% | 9.8 s 0.8 charged | 3% HP left on average | |
| 12 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 0.637 | 19% | 12.1 s 2.0 charged | 6% HP left on average | |
| 13 | bugFury Cutter steelIron HeadgrassTrailblaze | 0.598 | 0% | 10.7 s 1.8 charged | 0% HP left on average | |
| 14 | fightingCounter fightingCross ChoppoisonGunk Shot | 0.597 | 10% | 11.6 s 2.1 charged | 4% HP left on average | |
| 15 | dragonDragon Tail rockMeteor BeamdragonOutrage | 0.588 | 0% | 10.7 s 1.5 charged | 0% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.571 | 14% | 12.0 s 2.1 charged | 6% HP left on average | |
| 17 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.569 | 14% | 11.5 s 2.1 charged | 7% HP left on average | |
| 18 | psychicConfusion fightingAura SpheresteelDoom Desire | 0.567 | 14% | 12.8 s 2.3 charged | 4% HP left on average | |
| 19 | fightingLow Kick fightingSacred SwordgrassLeaf Blade | 0.566 | 0% | 9.0 s 1.7 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 0.566 | 24% | 8.8 s 1.7 charged | 4% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.