Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Zen Headbutt / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 4.375 | 100% | 16.5 s 2.0 charged | 77% HP left on average | |
| 2 | psychicConfusion darkDark PulsepsychicPsychic | 3.425 | 100% | 15.5 s 2.0 charged | 71% HP left on average | |
| 3 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.714 | 100% | 16.5 s 2.0 charged | 63% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.652 | 100% | 18.5 s 3.0 charged | 62% HP left on average | |
| 5 | psychicPsycho Cut steelSunsteel StrikepsychicFuture Sight | 2.617 | 100% | 16.5 s 2.0 charged | 62% HP left on average | |
| 6 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.514 | 100% | 19.5 s 3.0 charged | 60% HP left on average | |
| 7 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.500 | 100% | 17.0 s 3.0 charged | 60% HP left on average | |
| 8 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.365 | 100% | 14.5 s 2.0 charged | 58% HP left on average | |
| 9 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.364 | 100% | 16.5 s 2.0 charged | 58% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.357 | 100% | 17.0 s 3.0 charged | 58% HP left on average | |
| 11 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.343 | 100% | 18.0 s 3.0 charged | 57% HP left on average | |
| 12 | fightingCounter fightingCross ChopnormalHyper Beam | 2.306 | 100% | 20.5 s 3.0 charged | 57% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.292 | 100% | 16.0 s 3.0 charged | 56% HP left on average | |
| 14 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.267 | 100% | 17.0 s 2.0 charged | 56% HP left on average | |
| 15 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.258 | 100% | 17.5 s 2.0 charged | 56% HP left on average | |
| 16 | electricCharge Beam fightingAura SpheresteelDoom Desire | 2.244 | 100% | 19.0 s 3.0 charged | 55% HP left on average | |
| 17 | flyingPeck darkFoul PlaynormalHyper Beam | 2.211 | 100% | 23.5 s 4.0 charged | 55% HP left on average | |
| 18 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 2.159 | 100% | 14.5 s 2.0 charged | 54% HP left on average | |
| 19 | flyingWing Attack flyingBrave BirdflyingFly | 2.077 | 100% | 21.5 s 3.0 charged | 52% HP left on average | |
| 20 | fireFire Spin steelIron HeadgrassSolar Beam | 2.061 | 100% | 21.0 s 3.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.