Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Psywave / Outrage
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion darkDark PulsepsychicPsychic | 2.404 | 100% | 16.0 s 3.0 charged | 58% HP left on average | |
| 2 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.941 | 100% | 16.5 s 4.0 charged | 48% HP left on average | |
| 3 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.886 | 100% | 15.0 s 3.0 charged | 47% HP left on average | |
| 4 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.722 | 100% | 15.0 s 3.0 charged | 42% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.673 | 100% | 12.0 s 3.0 charged | 40% HP left on average | |
| 6 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 1.602 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 8 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.416 | 100% | 16.0 s 3.0 charged | 29% HP left on average | |
| 9 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.368 | 100% | 16.5 s 3.0 charged | 27% HP left on average | |
| 10 | flyingPeck flyingBrave BirddarkDark Pulse | 1.336 | 100% | 15.0 s 3.0 charged | 25% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.238 | 100% | 15.0 s 3.0 charged | 19% HP left on average | |
| 12 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 1.230 | 100% | 16.5 s 4.0 charged | 19% HP left on average | |
| 13 | psychicConfusion fightingFocus BlastpsychicPsystrike | 1.184 | 100% | 16.0 s 3.0 charged | 16% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.156 | 100% | 16.5 s 4.0 charged | 13% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSacred Sword | 1.063 | 100% | 11.5 s 2.0 charged | 6% HP left on average | |
| 16 | normalTackle fightingClose CombatfairyMoonblast | 1.033 | 100% | 17.0 s 3.0 charged | 3% HP left on average | |
| 17 | darkSucker Punch fightingDynamic PunchdarkPayback | 1.007 | 100% | 14.5 s 2.0 charged | 1% HP left on average | |
| 18 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 0.995 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorgrassPower Whip | 0.991 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 20 | normalScratch groundHigh HorsepowernormalSwift | 0.986 | 0% | 14.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.