Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Psywave / Hyper Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 2.869 | 100% | 17.0 s 3.0 charged | 65% HP left on average | |
| 2 | psychicPsycho Cut steelSunsteel StrikepsychicFuture Sight | 2.574 | 100% | 17.0 s 3.0 charged | 61% HP left on average | |
| 3 | psychicPsywave fightingSuperpowerdarkFoul Play | 2.492 | 100% | 17.5 s 4.0 charged | 60% HP left on average | |
| 4 | psychicConfusion darkDark PulsepsychicPsychic | 2.404 | 100% | 16.0 s 3.0 charged | 58% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.292 | 100% | 18.0 s 3.0 charged | 56% HP left on average | |
| 6 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.131 | 100% | 17.0 s 3.0 charged | 53% HP left on average | |
| 7 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.088 | 100% | 17.0 s 3.0 charged | 52% HP left on average | |
| 8 | dragonDragon Tail flyingAeroblast++flyingFly | 2.000 | 100% | 17.0 s 3.0 charged | 50% HP left on average | |
| 9 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.941 | 100% | 16.5 s 4.0 charged | 48% HP left on average | |
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.923 | 100% | 17.5 s 4.0 charged | 48% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.886 | 100% | 15.0 s 3.0 charged | 47% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.864 | 100% | 15.0 s 3.0 charged | 46% HP left on average | |
| 13 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 1.813 | 100% | 17.5 s 4.0 charged | 45% HP left on average | |
| 14 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.784 | 100% | 22.0 s 4.0 charged | 44% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.750 | 100% | 19.0 s 4.0 charged | 43% HP left on average | |
| 16 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.744 | 100% | 17.0 s 4.0 charged | 43% HP left on average | |
| 17 | fireFire Spin steelIron HeadgrassSolar Beam | 1.729 | 100% | 21.5 s 3.0 charged | 42% HP left on average | |
| 18 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.722 | 100% | 15.0 s 3.0 charged | 42% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.708 | 100% | 20.0 s 4.0 charged | 41% HP left on average | |
| 20 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.699 | 100% | 19.5 s 4.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.