Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.753 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 2 | fightingLow Kick fightingSuperpowerdarkPayback | 2.451 | 100% | 14.5 s 3.0 charged | 59% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 4 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.606 | 100% | 14.5 s 3.0 charged | 38% HP left on average | |
| 5 | fightingCounter fightingClose CombatnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.294 | 100% | 11.5 s 2.0 charged | 23% HP left on average | |
| 8 | bugFury Cutter fightingClose CombatdarkNight Slash | 1.284 | 100% | 14.5 s 3.0 charged | 22% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.235 | 100% | 12.0 s 2.0 charged | 19% HP left on average | |
| 10 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.162 | 100% | 16.0 s 3.0 charged | 14% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.102 | 100% | 14.5 s 2.0 charged | 9% HP left on average | |
| 12 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 1.043 | 100% | 14.5 s 2.0 charged | 4% HP left on average | |
| 13 | darkSucker Punch fightingFocus BlastdarkFoul Play | 1.038 | 100% | 15.0 s 3.0 charged | 4% HP left on average | |
| 14 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 0.962 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 15 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.924 | 0% | 15.0 s 2.0 charged | 0% HP left on average | |
| 16 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 0.924 | 0% | 15.5 s 4.0 charged | 0% HP left on average | |
| 17 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 0.924 | 0% | 17.0 s 4.0 charged | 0% HP left on average | |
| 18 | electricVolt Switch fightingAura SphereelectricWild Charge | 0.896 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingCross ChoppoisonGunk Shot | 0.891 | 0% | 17.0 s 4.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingUpper HanddarkFoul Play | 0.867 | 0% | 16.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.