Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Skull Bash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.753 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.506 | 100% | 16.0 s 3.0 charged | 60% HP left on average | |
| 3 | fightingLow Kick fightingDrain PunchdarkPayback | 2.393 | 100% | 18.0 s 4.0 charged | 58% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 2.213 | 100% | 21.0 s 4.0 charged | 55% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.213 | 100% | 21.0 s 4.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.130 | 100% | 19.0 s 4.0 charged | 53% HP left on average | |
| 7 | fightingCounter fightingClose CombatnormalSwift | 1.906 | 100% | 16.0 s 3.0 charged | 48% HP left on average | |
| 8 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.757 | 100% | 19.5 s 4.0 charged | 43% HP left on average | |
| 9 | psychicPsywave normalHyper BeamnormalSkull Bash | 1.691 | 100% | 23.5 s 3.0 charged | 41% HP left on average | |
| 10 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 12 | psychicPsywave fightingSuperpowernormalSkull Bash | 1.605 | 100% | 27.0 s 4.0 charged | 38% HP left on average | |
| 13 | fightingCounter fightingClose CombatnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 14 | normalTake Down normalBody SlamgrassTrailblaze | 1.492 | 100% | 24.0 s 4.0 charged | 33% HP left on average | |
| 15 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 16 | dragonDragon Breath dragonDragon PulsenormalSwift | 1.470 | 100% | 19.0 s 4.0 charged | 32% HP left on average | |
| 17 | normalHidden Power fightingFocus BlastnormalCrush Grip | 1.458 | 100% | 21.5 s 3.0 charged | 31% HP left on average | |
| 18 | normalHidden Power fightingFocus BlastnormalCrush Grip | 1.458 | 100% | 21.5 s 3.0 charged | 31% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.446 | 100% | 17.0 s 3.0 charged | 31% HP left on average | |
| 20 | normalTake Down normalBody SlamgrassTrailblaze | 1.446 | 100% | 24.0 s 4.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.