Shadow Snorlax counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Lick / Outrage
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.831 | 100% | 12.0 s 3.0 charged | 65% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.598 | 100% | 15.5 s 3.0 charged | 62% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.544 | 100% | 15.0 s 3.0 charged | 61% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 2.338 | 100% | 19.5 s 3.0 charged | 57% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.213 | 100% | 21.0 s 4.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.130 | 100% | 19.0 s 4.0 charged | 53% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.000 | 100% | 17.5 s 4.0 charged | 50% HP left on average | |
| 8 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.926 | 100% | 18.0 s 4.0 charged | 48% HP left on average | |
| 9 | fightingCounter fightingClose CombatnormalSwift | 1.906 | 100% | 16.0 s 3.0 charged | 48% HP left on average | |
| 10 | flyingGust fightingClose CombatflyingFly | 1.824 | 100% | 16.0 s 3.0 charged | 45% HP left on average | |
| 11 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.667 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 13 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.570 | 100% | 17.0 s 3.0 charged | 36% HP left on average | |
| 14 | fightingCounter fightingClose CombatnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 15 | flyingAir Slash fightingClose CombatflyingFly | 1.483 | 100% | 21.5 s 3.0 charged | 33% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 17 | fireIncinerate fireOverheatgrassSolar Beam | 1.481 | 100% | 19.5 s 3.0 charged | 32% HP left on average | |
| 18 | normalScratch normalHyper BeamflyingAerial Ace | 1.474 | 100% | 17.5 s 3.0 charged | 32% HP left on average | |
| 19 | dragonDragon Breath dragonDragon PulsenormalSwift | 1.470 | 100% | 19.0 s 4.0 charged | 32% HP left on average | |
| 20 | normalHidden Power fightingFocus BlastnormalCrush Grip | 1.458 | 100% | 21.5 s 3.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.