Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters against Lick / Earthquake
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.753 | 100% | 11.5 s 2.0 charged | 64% HP left on average | |
| 2 | normalScratch groundHigh HorsepowernormalSwift | 2.598 | 100% | 15.5 s 3.0 charged | 62% HP left on average | |
| 3 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.544 | 100% | 15.0 s 3.0 charged | 61% HP left on average | |
| 4 | fightingCounter fightingCross ChopnormalHyper Beam | 2.338 | 100% | 19.5 s 3.0 charged | 57% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.213 | 100% | 21.0 s 4.0 charged | 55% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 2.130 | 100% | 19.0 s 4.0 charged | 53% HP left on average | |
| 7 | psychicPsywave fightingSuperpowernormalHyper Beam | 2.000 | 100% | 18.0 s 4.0 charged | 50% HP left on average | |
| 8 | psychicPsywave fightingSuperpowernormalSkull Bash | 1.938 | 100% | 22.5 s 4.0 charged | 48% HP left on average | |
| 9 | fightingLow Kick fightingBrick BreakgroundEarthquake | 1.926 | 100% | 18.0 s 4.0 charged | 48% HP left on average | |
| 10 | fightingCounter fightingClose CombatnormalSwift | 1.906 | 100% | 16.0 s 3.0 charged | 48% HP left on average | |
| 11 | flyingGust fightingClose CombatflyingFly | 1.824 | 100% | 16.0 s 3.0 charged | 45% HP left on average | |
| 12 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.620 | 100% | 14.5 s 2.0 charged | 38% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatdarkNight Slash | 1.610 | 100% | 11.5 s 2.0 charged | 38% HP left on average | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.570 | 100% | 17.0 s 3.0 charged | 36% HP left on average | |
| 15 | groundMud-Slap normalBody SlamgrassTrailblaze | 1.554 | 100% | 22.5 s 4.0 charged | 36% HP left on average | |
| 16 | fightingCounter fightingClose CombatnormalSwift | 1.543 | 100% | 15.0 s 3.0 charged | 35% HP left on average | |
| 17 | normalTake Down normalBody SlamgrassTrailblaze | 1.492 | 100% | 24.0 s 4.0 charged | 33% HP left on average | |
| 18 | flyingAir Slash fightingClose CombatflyingFly | 1.483 | 100% | 21.5 s 3.0 charged | 33% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.482 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 20 | fireIncinerate fireOverheatgrassSolar Beam | 1.481 | 100% | 19.5 s 3.0 charged | 32% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.