Shadow Golurk counters
groundghostCliff ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Shadow Punch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 3.316 | 100% | 11.5 s 1.0 charged | 70% HP left on average | |
| 2 | darkSucker Punch darkDark PulseflyingOblivion Wing | 3.169 | 100% | 11.5 s 2.0 charged | 68% HP left on average | |
| 3 | icePowder Snow iceBlizzardiceIcy Wind | 2.966 | 100% | 14.5 s 4.0 charged | 66% HP left on average | |
| 4 | darkBite waterAqua TaildarkCrunch | 2.716 | 100% | 11.0 s 3.0 charged | 63% HP left on average | |
| 5 | darkSucker Punch darkPaybackflyingBrave Bird | 2.692 | 100% | 12.5 s 2.0 charged | 63% HP left on average | |
| 6 | bugFury Cutter grassTrailblazedarkNight Slash | 2.673 | 100% | 11.5 s 3.0 charged | 63% HP left on average | |
| 7 | psychicPsycho Cut flyingBrave BirdflyingFly | 2.612 | 100% | 12.0 s 3.0 charged | 62% HP left on average | |
| 8 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 2.541 | 100% | 16.0 s 2.0 charged | 61% HP left on average | |
| 9 | flyingAir Slash grassTrailblazedarkNight Slash | 2.534 | 100% | 13.0 s 4.0 charged | 61% HP left on average | |
| 10 | grassLeafage grassEnergy BallgrassSeed Bomb | 2.431 | 100% | 13.5 s 4.0 charged | 59% HP left on average | |
| 11 | icePowder Snow iceBlizzardiceIcy Wind | 2.397 | 100% | 14.5 s 4.0 charged | 58% HP left on average | |
| 12 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 2.369 | 100% | 15.5 s 4.0 charged | 58% HP left on average | |
| 13 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.333 | 100% | 14.5 s 4.0 charged | 57% HP left on average | |
| 14 | flyingWing Attack bugBug BuzzrockAncient Power | 2.284 | 100% | 17.5 s 4.0 charged | 56% HP left on average | |
| 15 | fairyFairy Wind grassGrass KnotflyingFly | 2.284 | 100% | 12.0 s 3.0 charged | 56% HP left on average | |
| 16 | flyingAir Slash darkDark PulsedarkFoul Play | 2.207 | 100% | 15.5 s 4.0 charged | 55% HP left on average | |
| 17 | ghostAstonish flyingHurricaneflyingBleakwind Storm | 2.192 | 100% | 12.0 s 3.0 charged | 54% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterAqua Tail | 2.141 | 100% | 10.0 s 1.0 charged | 53% HP left on average | |
| 19 | groundSand Attack flyingAcrobaticsdarkNight Slash | 2.139 | 100% | 14.0 s 4.0 charged | 53% HP left on average | |
| 20 | ghostHex ghostShadow BalliceIcy Wind | 2.098 | 100% | 13.0 s 4.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.