Shadow Golurk counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Astonish / Poltergeist
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgrassTrailblaze | 2.527 | 100% | 12.5 s 2.0 charged | 60% HP left on average | |
| 2 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 2.194 | 100% | 10.0 s 0.0 charged | 54% HP left on average | |
| 3 | normalScratch iceIce PunchgrassTrailblaze | 2.190 | 100% | 11.5 s 2.0 charged | 54% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 1.750 | 100% | 10.5 s 2.0 charged | 43% HP left on average | |
| 5 | darkSucker Punch darkDark PulseflyingHurricane | 1.717 | 100% | 10.0 s 0.0 charged | 42% HP left on average | |
| 6 | darkSucker Punch darkDark PulsedarkFoul Play | 1.670 | 100% | 7.5 s 1.0 charged | 40% HP left on average | |
| 7 | darkSucker Punch darkPaybackfightingClose Combat | 1.575 | 100% | 10.0 s 0.0 charged | 37% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 1.561 | 100% | 10.5 s 2.0 charged | 36% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 1.500 | 100% | 10.5 s 2.0 charged | 33% HP left on average | |
| 10 | ghostLick darkNight SlashdarkObstruct | 1.398 | 100% | 14.5 s 3.0 charged | 28% HP left on average | |
| 11 | ghostShadow Claw darkNight SlashgroundDig | 1.398 | 100% | 10.5 s 2.0 charged | 28% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 1.361 | 100% | 9.0 s 0.0 charged | 27% HP left on average | |
| 13 | darkBite darkDark PulsedarkBrutal Swing | 1.327 | 100% | 11.5 s 2.0 charged | 25% HP left on average | |
| 14 | iceIce Fang iceIce BurniceBlizzard | 1.323 | 100% | 8.0 s 0.0 charged | 24% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 1.300 | 100% | 10.5 s 2.0 charged | 23% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 1.290 | 100% | 10.5 s 2.0 charged | 22% HP left on average | |
| 17 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.286 | 100% | 11.5 s 2.0 charged | 22% HP left on average | |
| 18 | poisonPoison Sting darkDark PulseghostShadow Ball | 1.143 | 100% | 11.5 s 2.0 charged | 13% HP left on average | |
| 19 | steelBullet Punch darkNight SlashsteelIron Head | 1.083 | 100% | 11.5 s 2.0 charged | 8% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 1.040 | 100% | 11.0 s 0.0 charged | 4% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.