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Shadow Cubone counters

groundCliff ยท slot 1Leader
CP
2,404
Attack
190.0
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
92

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cubone
#PokemonMovesPowerWinsTimeResult
1
Shaymin (Sky)
grassMagical Leaf
grassSolar BeamgrassGrass Knot
7.967
100%7.4 s
0.2 charged
87% HP left on average
2
Decidueye
grassRazor Leaf
grassFrenzy PlantgrassEnergy Ball
7.381
100%7.0 s
0.2 charged
85% HP left on average
3
Shadow Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
7.042
100%6.0 s
0.0 charged
86% HP left on average
4
Gourgeist (Large)
grassRazor Leaf
grassSeed BombghostPoltergeist
6.983
100%8.0 s
0.5 charged
83% HP left on average
5
Gyarados
waterWaterfall
waterHydro PumpwaterAqua Tail
6.904
100%7.4 s
0.2 charged
85% HP left on average
6
Gourgeist (Average)
grassRazor Leaf
grassSeed BombghostPoltergeist
6.689
100%8.0 s
0.5 charged
83% HP left on average
7
Togekiss
fairyCharm
fairyDazzling GleampsychicPsyshock
6.406
100%10.7 s
1.7 charged
82% HP left on average
8
Leavanny
grassRazor Leaf
grassLeaf StormgrassLeaf Blade
6.374
100%7.0 s
0.2 charged
84% HP left on average
9
Gourgeist (Super)
grassRazor Leaf
grassSeed BombghostPoltergeist
6.365
100%8.0 s
0.5 charged
83% HP left on average
10
Yanmega
bugBug Bite
bugBug BuzzflyingAerial Ace
6.291
100%9.8 s
0.7 charged
83% HP left on average
11
Gourgeist (Small)
grassRazor Leaf
grassSeed BombghostPoltergeist
6.068
100%8.0 s
0.5 charged
81% HP left on average
12
Celebi
grassMagical Leaf
grassLeaf StormgrassSeed Bomb
5.811
100%8.8 s
0.5 charged
82% HP left on average
13
Tropius
grassRazor Leaf
grassLeaf BladeflyingAerial Ace
5.734
100%10.3 s
0.7 charged
82% HP left on average
14
Shadow Articuno
iceFrost Breath
iceBlizzardiceIce Beam
5.608
100%8.0 s
0.5 charged
80% HP left on average
15
Torterra
grassRazor Leaf
grassFrenzy PlantgrassSolar Beam
5.343
100%7.0 s
0.2 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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