Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 7.100 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 2 | fireFire Fang rockStone EdgerockWeather Ball (Rock) | 5.917 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 3 | dragonDragon Breath ghostShadow ForcerockAncient Power | 5.229 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 4 | groundMud-Slap groundEarthquakenormalBody Slam | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 5 | dragonDragon Breath dragonOutragedarkCrunch | 5.111 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 6 | darkBite darkDark PulsegrassPower Whip | 4.952 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 7 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 4.725 | 100% | 5.0 s 1.0 charged | 79% HP left on average | |
| 8 | icePowder Snow rockStone EdgeiceAvalanche | 4.188 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | dragonDragon Breath dragonDragon EnergydragonOutrage | 4.143 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 10 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 3.938 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | groundMud Shot rockRock TombgroundEarthquake | 3.905 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 12 | dragonDragon Tail dragonClanging ScalesfireFlamethrower | 3.905 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.833 | 100% | 7.0 s 1.0 charged | 74% HP left on average | |
| 14 | bugInfestation rockRock SliderockAncient Power | 3.722 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 15 | normalScratch groundEarth PowergrassFrenzy Plant | 3.722 | 100% | 7.0 s 1.0 charged | 73% HP left on average | |
| 16 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 17 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 3.583 | 100% | 7.0 s 1.0 charged | 72% HP left on average | |
| 18 | poisonPoison Jab fireWeather Ball (Fire)poisonSludge Bomb | 3.550 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFusion Flare | 3.407 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.407 | 100% | 7.0 s 1.0 charged | 71% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.