Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / X-Scissor
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.492 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 3.315 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 3 | poisonPoison Jab fireWeather Ball (Fire)poisonSludge Bomb | 3.067 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 4 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 2.778 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 5 | ghostShadow Claw rockRock SlidefireFire Punch | 2.769 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 6 | electricThunder Shock fireHeat WaverockAncient Power | 2.571 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 7 | fireEmber fireHeat WavebugBug Buzz | 2.438 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 8 | bugFury Cutter rockRock BlastwaterWater Pulse | 2.271 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 9 | fightingKarate Chop rockStone EdgerockRock Slide | 2.250 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 10 | electricThunder Shock fireHeat WaverockAncient Power | 2.250 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 11 | fightingKarate Chop rockRock SlidedarkNight Slash | 2.212 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 12 | fireEmber fireBlast BurnfireHeat Wave | 2.200 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 13 | fireEmber fireOverheatfireFire Punch | 2.080 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 14 | fightingKarate Chop rockStone EdgerockRock Slide | 1.895 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 15 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.880 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 16 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.871 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakedragonOutrage | 1.869 | 100% | 8.5 s 2.0 charged | 47% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 1.817 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 19 | fightingDouble Kick rockStone EdgefireBlaze Kick | 1.809 | 100% | 5.0 s 1.0 charged | 45% HP left on average | |
| 20 | bugFury Cutter bugX-ScissordarkNight Slash | 1.788 | 100% | 5.5 s 1.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.