Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Spark / Discharge
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchgroundHigh Horsepower | 7.933 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 2 | normalScratch fireFire PunchgroundHigh Horsepower | 6.800 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 6.208 | 100% | 8.5 s 2.0 charged | 84% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedragonOutrage | 4.140 | 100% | 8.5 s 2.0 charged | 76% HP left on average | |
| 5 | groundMud Shot fireFire BlastdragonOutrage | 3.508 | 100% | 7.5 s 2.0 charged | 71% HP left on average | |
| 6 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.492 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 3.315 | 100% | 6.0 s 0.0 charged | 70% HP left on average | |
| 8 | darkBite rockStone EdgegroundEarthquake | 3.186 | 100% | 8.0 s 2.0 charged | 69% HP left on average | |
| 9 | groundMud Shot fireFire BlastdragonOutrage | 3.185 | 100% | 7.5 s 2.0 charged | 69% HP left on average | |
| 10 | poisonPoison Jab fireWeather Ball (Fire)poisonSludge Bomb | 3.067 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 11 | groundMud-Slap groundEarth PowernormalWrap | 2.982 | 100% | 10.0 s 2.0 charged | 66% HP left on average | |
| 12 | darkBite rockStone EdgegroundEarthquake | 2.848 | 100% | 8.0 s 2.0 charged | 65% HP left on average | |
| 13 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 2.778 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 14 | ghostShadow Claw rockRock SlidefireFire Punch | 2.769 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 15 | groundSand Attack rockStone EdgegroundEarthquake | 2.651 | 100% | 8.0 s 2.0 charged | 62% HP left on average | |
| 16 | groundMud Shot groundMud BombelectricDischarge | 2.620 | 100% | 11.5 s 3.0 charged | 62% HP left on average | |
| 17 | electricThunder Shock fireHeat WaverockAncient Power | 2.571 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 18 | fireEmber fireHeat WavebugBug Buzz | 2.438 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 19 | dragonDragon Tail fireFire BlastfireFire Punch | 2.325 | 100% | 6.5 s 2.0 charged | 57% HP left on average | |
| 20 | bugFury Cutter rockRock BlastwaterWater Pulse | 2.271 | 100% | 5.5 s 1.0 charged | 56% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.