Shadow Vikavolt counters
bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Mud-Slap / Discharge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot rockRock SlidegroundEarth Power | 4.848 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 2 | electricThunder Shock fireHeat WaverockAncient Power | 2.571 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakedragonOutrage | 2.169 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 4 | normalScratch fireFire PunchgroundHigh Horsepower | 2.152 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 5 | ghostShadow Claw rockRock SlidefireFire Punch | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 6 | fireEmber fireHeat WavebugBug Buzz | 1.823 | 100% | 5.5 s 1.0 charged | 45% HP left on average | |
| 7 | darkBite rockStone EdgegroundEarthquake | 1.579 | 100% | 8.0 s 2.0 charged | 37% HP left on average | |
| 8 | dragonDragon Tail groundEarthquakedragonOutrage | 1.542 | 100% | 7.5 s 2.0 charged | 35% HP left on average | |
| 9 | fightingKarate Chop rockStone EdgerockRock Slide | 1.421 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 10 | rockRollout dragonOutragedragonDragon Pulse | 1.389 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 11 | fightingKarate Chop rockRock SlidedarkNight Slash | 1.374 | 100% | 5.5 s 1.0 charged | 27% HP left on average | |
| 12 | bugFury Cutter rockRock BlastwaterWater Pulse | 1.362 | 100% | 5.5 s 1.0 charged | 27% HP left on average | |
| 13 | groundMud-Slap rockStone EdgegrassFrenzy Plant | 1.331 | 100% | 7.5 s 2.0 charged | 25% HP left on average | |
| 14 | dragonDragon Tail fireFire BlastdragonOutrage | 1.303 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 15 | rockSmack Down fireFire PunchgroundHigh Horsepower | 1.203 | 100% | 7.5 s 2.0 charged | 17% HP left on average | |
| 16 | normalQuick Attack rockStone EdgefightingClose Combat | 1.173 | 100% | 7.5 s 2.0 charged | 15% HP left on average | |
| 17 | poisonPoison Jab rockStone EdgefireBlaze Kick | 1.140 | 100% | 5.5 s 1.0 charged | 12% HP left on average | |
| 18 | groundMud Shot groundEarth PowernormalWrap | 1.129 | 100% | 12.0 s 3.0 charged | 11% HP left on average | |
| 19 | dragonDragon Tail fireFire BlastfireFire Punch | 1.111 | 100% | 6.5 s 2.0 charged | 10% HP left on average | |
| 20 | bugFury Cutter flyingAcrobaticsgroundEarthquake | 1.092 | 100% | 9.5 s 2.0 charged | 8% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.