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PoGoBud

Shadow Vikavolt counters

bugelectricBug-type Male Grunt ยท slot 3Grunt
CP
6,701
Attack
459.5
x1.2 Shadow
Defense
176.8
x0.83 Shadow
HP
120

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Mud-Slap / Discharge

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Vikavolt
#PokemonMovesPowerWinsTimeResult
1
Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
3.646
100%5.5 s
1.0 charged
73% HP left on average
2
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
3.600
100%5.5 s
1.0 charged
72% HP left on average
3
Shadow Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
3.070
100%5.5 s
1.0 charged
67% HP left on average
4
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
2.949
100%5.5 s
1.0 charged
66% HP left on average
5
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
2.552
100%7.5 s
2.0 charged
61% HP left on average
6
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
2.333
100%5.5 s
1.0 charged
57% HP left on average
7
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
2.172
100%5.5 s
1.0 charged
54% HP left on average
8
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
2.011
100%5.5 s
1.0 charged
50% HP left on average
9
Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.957
100%5.5 s
1.0 charged
49% HP left on average
10
Torterra
darkBite
rockStone EdgegroundEarthquake
1.820
100%8.0 s
2.0 charged
45% HP left on average
11
Roserade
poisonPoison Jab
fireWeather Ball (Fire)poisonSludge Bomb
1.787
100%5.5 s
1.0 charged
44% HP left on average
12
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
1.754
100%7.5 s
2.0 charged
43% HP left on average
13
Shadow Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
1.667
100%5.5 s
1.0 charged
40% HP left on average
14
Shadow Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
1.604
100%5.5 s
1.0 charged
38% HP left on average
15
Hydrapple
rockRollout
dragonOutragedragonDragon Pulse
1.602
100%7.5 s
2.0 charged
38% HP left on average
16
Shadow Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.596
100%5.5 s
1.0 charged
37% HP left on average
17
Shadow Scizor
bugFury Cutter
bugX-ScissordarkNight Slash
1.581
100%5.5 s
1.0 charged
37% HP left on average
18
Shadow Torterra
groundMud-Slap
rockStone EdgegrassFrenzy Plant
1.517
100%7.5 s
2.0 charged
34% HP left on average
19
Garchomp
dragonDragon Tail
fireFire BlastdragonOutrage
1.515
100%7.5 s
2.0 charged
34% HP left on average
20
Shadow Fletchinder
fireEmber
fireHeat WavefireFlame Charge
1.511
100%5.5 s
1.0 charged
34% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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