Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 3.797 | 100% | 6.5 s 1.5 charged | 60% HP left on average | |
| 2 | ghostHex rockPower GemghostShadow Ball | 3.542 | 100% | 6.5 s 1.5 charged | 57% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 3.439 | 93% | 5.5 s 1.1 charged | 63% HP left on average | |
| 4 | fireEmber fireHeat WavefireFlamethrower | 2.980 | 87% | 5.4 s 1.1 charged | 59% HP left on average | |
| 5 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 2.931 | 87% | 5.4 s 1.1 charged | 57% HP left on average | |
| 6 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 2.753 | 100% | 7.0 s 1.5 charged | 54% HP left on average | |
| 7 | fireEmber fireOverheatfireFire Punch | 2.718 | 87% | 5.4 s 1.1 charged | 56% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.709 | 100% | 7.5 s 1.6 charged | 57% HP left on average | |
| 9 | poisonAcid rockPower GemrockRock Slide | 2.709 | 80% | 6.4 s 1.3 charged | 47% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForcerockAncient Power | 2.610 | 100% | 6.5 s 1.5 charged | 53% HP left on average | |
| 11 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 2.497 | 100% | 6.5 s 1.5 charged | 52% HP left on average | |
| 12 | flyingPeck psychicPsyshockfireFlamethrower | 2.276 | 93% | 5.5 s 1.1 charged | 44% HP left on average | |
| 13 | ghostHex fireBlast BurnfireFlamethrower | 2.237 | 80% | 6.3 s 1.3 charged | 44% HP left on average | |
| 14 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.215 | 93% | 5.5 s 1.1 charged | 49% HP left on average | |
| 15 | flyingAir Slash steelIron HeadnormalBody Slam | 2.148 | 100% | 8.3 s 1.6 charged | 45% HP left on average | |
| 16 | flyingAir Slash flyingSky AttackflyingAir Cutter | 2.141 | 100% | 8.3 s 1.6 charged | 44% HP left on average | |
| 17 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.138 | 100% | 8.8 s 1.6 charged | 48% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 2.115 | 87% | 5.4 s 1.1 charged | 46% HP left on average | |
| 19 | flyingWing Attack flyingAir CutterghostShadow Ball | 2.014 | 87% | 5.4 s 1.1 charged | 45% HP left on average | |
| 20 | fireEmber fireHeat WavedarkCrunch | 1.986 | 87% | 5.4 s 1.1 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.