Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 6.984 | 100% | 5.5 s 1.2 charged | 83% HP left on average | |
| 2 | ghostHex rockPower GemghostShadow Ball | 6.773 | 100% | 6.5 s 1.5 charged | 83% HP left on average | |
| 3 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 6.116 | 100% | 7.5 s 1.6 charged | 82% HP left on average | |
| 4 | poisonAcid rockPower GemrockRock Slide | 5.931 | 100% | 6.5 s 1.5 charged | 80% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedragonOutrage | 5.539 | 100% | 8.3 s 1.6 charged | 77% HP left on average | |
| 6 | steelMetal Claw rockStone EdgesteelIron Head | 5.451 | 100% | 8.6 s 1.8 charged | 80% HP left on average | |
| 7 | steelMetal Sound fireOverheatsteelGyro Ball | 5.359 | 100% | 7.5 s 1.6 charged | 78% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 5.229 | 100% | 6.5 s 1.5 charged | 79% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.861 | 100% | 8.0 s 1.6 charged | 77% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 4.809 | 100% | 7.2 s 1.5 charged | 76% HP left on average | |
| 11 | ghostShadow Claw ghostShadow ForcerockAncient Power | 4.745 | 100% | 6.5 s 1.5 charged | 77% HP left on average | |
| 12 | flyingAir Slash flyingSky AttackflyingAir Cutter | 4.655 | 100% | 8.3 s 1.6 charged | 77% HP left on average | |
| 13 | ghostShadow Claw rockRock SlidefireFire Punch | 4.630 | 100% | 5.5 s 1.2 charged | 77% HP left on average | |
| 14 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 4.484 | 100% | 6.5 s 1.5 charged | 75% HP left on average | |
| 15 | flyingAir Slash flyingSky AttackflyingAir Cutter | 4.448 | 100% | 8.3 s 1.6 charged | 75% HP left on average | |
| 16 | ghostHex fireBlast BurnfireFlamethrower | 4.369 | 100% | 6.5 s 1.5 charged | 76% HP left on average | |
| 17 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 4.219 | 100% | 5.5 s 1.2 charged | 74% HP left on average | |
| 18 | fightingLow Kick ghostShadow BallghostRage Fist | 4.019 | 100% | 7.5 s 1.6 charged | 74% HP left on average | |
| 19 | fireEmber fireOverheatfireFire Punch | 3.904 | 100% | 5.5 s 1.2 charged | 73% HP left on average | |
| 20 | flyingGust flyingAir CutterghostShadow Ball | 3.764 | 100% | 6.5 s 1.5 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.