Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Sting / Gyro Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 6.280 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 6.200 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | electricThunder Shock electricWild ChargesteelGyro Ball | 5.960 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 5 | fireEmber fireOverheatfireFire Punch | 5.367 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 6 | bugFury Cutter rockRock BlastwaterWater Pulse | 4.686 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.133 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 8 | flyingWing Attack flyingAir CutterghostShadow Ball | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 9 | fireEmber fireHeat WavedarkCrunch | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 10 | fireIncinerate psychicPsyshockfireHeat Wave | 3.956 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 11 | fireIncinerate fireMind BlownfireOverheat | 3.743 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.720 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | fireEmber fireBlast BurnfireHeat Wave | 3.583 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 14 | flyingWing Attack waterHydro CannonflyingAerial Ace | 3.560 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 15 | fireEmber fireHeat WavefireFlame Burst | 3.550 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 16 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 3.491 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFusion Flare | 3.407 | 100% | 6.0 s 0.0 charged | 71% HP left on average | |
| 18 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 3.333 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 19 | electricThunder Shock electricWild ChargefireFlamethrower | 3.280 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 20 | electricThunder Shock electricThunderelectricDischarge | 3.200 | 100% | 5.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.