Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Bug Bite / Sludge Bomb
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck psychicPsyshockfireFlamethrower | 5.933 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 3 | ghostHex fireBlast BurnfireFlamethrower | 4.312 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 4.300 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 4.267 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 6 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.183 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.119 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 4.025 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 3.917 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 10 | steelMetal Claw rockStone EdgesteelIron Head | 3.917 | 100% | 8.5 s 1.0 charged | 74% HP left on average | |
| 11 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 12 | normalQuick Attack psychicPsyshockghostShadow Ball | 3.880 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 13 | fightingLow Kick flyingBrave BirdflyingFly | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 14 | flyingWing Attack fireOverheatflyingFly | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 15 | flyingWing Attack fireOverheatflyingFly | 3.875 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 16 | fightingLow Kick ghostShadow BallghostRage Fist | 3.839 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 17 | flyingGust flyingAir CutterghostShadow Ball | 3.708 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 18 | psychicExtrasensory flyingFlyfireMystical Fire | 3.622 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.583 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 20 | ghostShadow Claw flyingAerial AcefightingClose Combat | 3.583 | 100% | 6.5 s 1.0 charged | 72% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.