Shadow Scolipede counters
bugpoisonBug-type Male Grunt ยท slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Sting / Gyro Ball
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 2 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 6.080 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | ghostShadow Claw rockRock SlidefireFire Punch | 6.000 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 4 | fireEmber fireOverheatfireFire Punch | 5.200 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 5 | bugFury Cutter rockRock BlastwaterWater Pulse | 4.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.975 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 8 | fireEmber fireHeat WavedarkCrunch | 3.900 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 3.844 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | fireIncinerate fireMind BlownfireOverheat | 3.657 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | flyingWing Attack waterHydro CannonflyingAerial Ace | 3.460 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 3.382 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.273 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 3.215 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 15 | electricThunder Shock electricWild ChargefireFlamethrower | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 16 | electricThunder Shock electricThunderelectricDischarge | 3.109 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 17 | poisonPoison Jab fireWeather Ball (Fire)poisonSludge Bomb | 3.067 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlame Burst | 3.067 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 19 | flyingPeck flyingFlyflyingDrill Peck | 3.040 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 20 | flyingPeck flyingBeak BlastflyingDrill Peck | 3.036 | 100% | 5.5 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.