Shadow Scolipede counters
bugpoisonBug-type Male Grunt · slot 3Grunt
CP
5,259
Attack
372.1
x1.2 Shadow
Defense
194.3
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Bug Bite / MegahornPoison Jab / MegahornPoison Sting / MegahornBug Bite / Sludge BombPoison Jab / Sludge BombPoison Sting / Sludge BombBug Bite / Gyro BallPoison Jab / Gyro BallPoison Sting / Gyro BallBug Bite / X-ScissorPoison Jab / X-ScissorPoison Sting / X-ScissorBug Bite / Aqua TailPoison Jab / Aqua TailPoison Sting / Aqua Tail
Best counters against Poison Sting / Sludge Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelBullet Punch fireBlaze KicksteelMeteor Mash | 5.440 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 5.400 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | fireEmber fireOverheatfireFire Punch | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.240 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 5 | flyingWing Attack flyingAir CutterghostShadow Ball | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 6 | fireIncinerate psychicPsyshockfireHeat Wave | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 7 | fireEmber fireHeat WavedarkCrunch | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 8 | fireIncinerate fireMind BlownfireOverheat | 2.850 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 9 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 2.804 | 100% | 11.0 s 3.0 charged | 64% HP left on average | |
| 10 | psychicPsycho Cut psychicPsystrikepsychicPsychic | 2.783 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 11 | dragonDragon Tail rockMeteor BeamrockStone Edge | 2.776 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 12 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.756 | 100% | 6.5 s 2.0 charged | 64% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.700 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 14 | fireEmber fireBlast BurnfireHeat Wave | 2.686 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 15 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.604 | 100% | 10.0 s 1.0 charged | 62% HP left on average | |
| 16 | electricThunder Shock electricWild ChargefireFlamethrower | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 17 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 2.600 | 100% | 10.0 s 2.0 charged | 62% HP left on average | |
| 18 | rockRock Throw rockRock SlidesteelMagnet Bomb | 2.531 | 100% | 9.5 s 2.0 charged | 60% HP left on average | |
| 19 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.483 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 20 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 2.482 | 100% | 5.0 s 1.0 charged | 60% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.