Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.429 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | ghostShadow Claw fireFire PunchfightingClose Combat | 6.250 | 100% | 6.0 s 2.0 charged | 84% HP left on average | |
| 3 | fireEmber fireHeat WavefireFlamethrower | 5.500 | 100% | 6.0 s 2.0 charged | 82% HP left on average | |
| 4 | fairyFairy Wind fireMystical FireflyingFly | 5.464 | 100% | 6.0 s 2.0 charged | 82% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 5.206 | 100% | 7.0 s 2.0 charged | 81% HP left on average | |
| 6 | ghostHex ghostShadow BallfightingFocus Blast | 5.029 | 100% | 7.0 s 2.0 charged | 80% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 4.784 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | fireFire Spin fireOverheatfireFire Blast | 4.730 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.511 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatghostShadow Ball | 4.511 | 100% | 7.0 s 2.0 charged | 78% HP left on average | |
| 11 | fireEmber fireBlast BurnfireHeat Wave | 4.413 | 100% | 6.0 s 2.0 charged | 77% HP left on average | |
| 12 | ghostHex fireBlast BurnfireFlamethrower | 4.333 | 100% | 7.0 s 2.0 charged | 77% HP left on average | |
| 13 | fireFire Spin fireOverheatfireBlast Burn | 4.270 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 14 | flyingPeck fireFlamethrowerfightingAura Sphere | 4.200 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 15 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.186 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 16 | fireEmber fireOverheatfireFire Punch | 4.081 | 100% | 6.0 s 2.0 charged | 75% HP left on average | |
| 17 | fireEmber fireOverheatfireBlaze Kick | 4.050 | 100% | 4.5 s 1.0 charged | 75% HP left on average | |
| 18 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.804 | 100% | 6.0 s 2.0 charged | 74% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.691 | 100% | 6.0 s 2.0 charged | 73% HP left on average | |
| 20 | fireFire Spin fireOverheatflyingHurricane | 3.652 | 100% | 5.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.