Shadow Scizor counters
bugsteelBug-type Male Grunt ยท slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Bullet Punch / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.917 | 100% | 5.0 s 1.0 charged | 74% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.720 | 100% | 5.0 s 0.0 charged | 73% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 3.580 | 100% | 5.0 s 0.0 charged | 72% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 3.086 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.983 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 6 | fireEmber fireFire BlastfireWeather Ball (Fire) | 2.714 | 100% | 4.5 s 1.0 charged | 63% HP left on average | |
| 7 | fireFire Fang fireFire BlastfireFlamethrower | 2.400 | 100% | 5.0 s 0.0 charged | 58% HP left on average | |
| 8 | fireIncinerate fireOverheatfireFlame Charge | 1.971 | 100% | 5.0 s 0.0 charged | 49% HP left on average | |
| 9 | fireIncinerate fireOverheatfightingFocus Blast | 1.924 | 100% | 5.0 s 0.0 charged | 48% HP left on average | |
| 10 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.917 | 100% | 4.5 s 1.0 charged | 48% HP left on average | |
| 11 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.867 | 100% | 7.5 s 2.0 charged | 46% HP left on average | |
| 12 | fireIncinerate fireMind BlownfireOverheat | 1.829 | 100% | 5.0 s 0.0 charged | 45% HP left on average | |
| 13 | fireFire Fang fireFire BlastflyingFly | 1.635 | 100% | 5.0 s 0.0 charged | 39% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.569 | 100% | 8.5 s 2.0 charged | 36% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.556 | 100% | 6.5 s 2.0 charged | 36% HP left on average | |
| 16 | waterWaterfall fightingClose CombatwaterAqua Jet | 1.535 | 100% | 6.5 s 2.0 charged | 35% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireFlamethrower | 1.517 | 100% | 6.0 s 1.0 charged | 34% HP left on average | |
| 18 | fightingLow Kick darkDark PulsefightingFocus Blast | 1.512 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 19 | darkBite groundEarthquakegroundBulldoze | 1.489 | 100% | 9.5 s 2.0 charged | 33% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.488 | 100% | 6.0 s 1.0 charged | 33% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.