Shadow Scizor counters
bugsteelBug-type Male Grunt · slot 3Grunt
CP
6,454
Attack
428.7
x1.2 Shadow
Defense
200.5
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / X-Scissor
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatfireFlame Charge | 3.100 | 100% | 5.0 s 0.0 charged | 68% HP left on average | |
| 2 | fireIncinerate fireMind BlownfireOverheat | 2.850 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 2.667 | 100% | 5.0 s 0.0 charged | 63% HP left on average | |
| 4 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.988 | 100% | 6.0 s 1.0 charged | 50% HP left on average | |
| 5 | fireIncinerate fireOverheatfightingFocus Blast | 1.810 | 100% | 5.0 s 0.0 charged | 45% HP left on average | |
| 6 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.758 | 100% | 6.0 s 1.0 charged | 43% HP left on average | |
| 7 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.722 | 100% | 4.5 s 1.0 charged | 42% HP left on average | |
| 8 | fireFire Spin fireFire BlastfireMagma Storm | 1.716 | 100% | 7.0 s 2.0 charged | 42% HP left on average | |
| 9 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.659 | 100% | 9.0 s 2.0 charged | 40% HP left on average | |
| 10 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.606 | 100% | 8.0 s 2.0 charged | 38% HP left on average | |
| 11 | fireIncinerate fireBlast BurnfireFlamethrower | 1.593 | 100% | 6.0 s 1.0 charged | 37% HP left on average | |
| 12 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.550 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 13 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.504 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 14 | ghostShadow Claw fireFire PunchfightingClose Combat | 1.500 | 100% | 5.5 s 2.0 charged | 33% HP left on average | |
| 15 | fairyFairy Wind fireMystical FireflyingFly | 1.484 | 100% | 5.5 s 2.0 charged | 33% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.455 | 100% | 11.0 s 3.0 charged | 31% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.435 | 100% | 7.0 s 2.0 charged | 30% HP left on average | |
| 18 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.434 | 100% | 7.0 s 2.0 charged | 30% HP left on average | |
| 19 | fireFire Spin fireFire BlastfireFlamethrower | 1.430 | 100% | 6.0 s 1.0 charged | 30% HP left on average | |
| 20 | flyingWing Attack fireOverheatfireHeat Wave | 1.397 | 100% | 7.0 s 2.0 charged | 28% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.