Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Rock Smash / Vice Grip
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion ghostShadow BallpsychicFuture Sight | 8.800 | 100% | 8.5 s 1.0 charged | 89% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcerockAncient Power | 7.375 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 7.375 | 100% | 7.5 s 1.0 charged | 86% HP left on average | |
| 4 | ghostShadow Claw rockRock SlidefireFire Punch | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 5 | psychicPsycho Cut flyingBrave BirdflyingFly | 7.292 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyMoonblast | 7.286 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | dragonDragon Breath ghostShadow ForcerockAncient Power | 6.743 | 100% | 9.0 s 1.0 charged | 85% HP left on average | |
| 8 | ghostHex fireBlast BurnfireFlamethrower | 6.094 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 9 | flyingPeck fireFlamethrowerflyingAerial Ace | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 10 | ghostAstonish ghostShadow BallpsychicPsychic | 5.920 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 11 | ghostAstonish ghostShadow BallfireMystical Fire | 5.733 | 100% | 8.0 s 1.0 charged | 83% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 5.727 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 13 | fireEmber fireOverheatfireFire Punch | 5.593 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallpoisonSludge Wave | 5.583 | 100% | 7.5 s 1.0 charged | 82% HP left on average | |
| 15 | flyingGust flyingAir CutterpoisonSludge Bomb | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | psychicConfusion fairyMoonblastpsychicPsyshock | 5.250 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 17 | ghostAstonish ghostShadow BallfireMystical Fire | 5.160 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 18 | flyingAir Slash flyingHurricaneflyingAir Cutter | 5.133 | 100% | 8.0 s 1.0 charged | 81% HP left on average | |
| 19 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.075 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 20 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.075 | 100% | 9.0 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.