Shadow Pinsir counters
bugBug-type Male Grunt ยท slot 2Grunt
CP
6,367
Attack
431.8
x1.2 Shadow
Defense
201.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Smash / Vice GripBug Bite / Vice GripFury Cutter / Vice GripRock Smash / X-ScissorBug Bite / X-ScissorFury Cutter / X-ScissorRock Smash / Close CombatBug Bite / Close CombatFury Cutter / Close CombatRock Smash / SuperpowerBug Bite / SuperpowerFury Cutter / Superpower
Best counters against Fury Cutter / Vice Grip
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostHex rockPower GemghostShadow Ball | 2.478 | 100% | 7.0 s 2.0 charged | 60% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.271 | 100% | 7.0 s 2.0 charged | 56% HP left on average | |
| 3 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.153 | 100% | 10.0 s 2.0 charged | 54% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.088 | 100% | 9.5 s 2.0 charged | 52% HP left on average | |
| 5 | dragonDragon Breath ghostShadow ForcerockAncient Power | 2.070 | 100% | 7.0 s 2.0 charged | 52% HP left on average | |
| 6 | ghostShadow Claw rockRock SlidefireFire Punch | 2.011 | 100% | 5.5 s 2.0 charged | 50% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 1.919 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.874 | 100% | 8.0 s 2.0 charged | 47% HP left on average | |
| 9 | ghostHex fireBlast BurnfireFlamethrower | 1.857 | 100% | 7.0 s 2.0 charged | 46% HP left on average | |
| 10 | fireEmber fireHeat WavefireFlamethrower | 1.750 | 100% | 5.5 s 2.0 charged | 43% HP left on average | |
| 11 | fightingLow Kick ghostShadow BallfightingClose Combat | 1.624 | 100% | 8.0 s 2.0 charged | 38% HP left on average | |
| 12 | fightingLow Kick ghostShadow BallfightingClose Combat | 1.624 | 100% | 9.5 s 2.0 charged | 38% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 1.539 | 100% | 7.0 s 2.0 charged | 35% HP left on average | |
| 14 | ghostShadow Claw steelIron HeadsteelGyro Ball | 1.517 | 100% | 10.5 s 2.0 charged | 34% HP left on average | |
| 15 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 1.507 | 100% | 7.0 s 2.0 charged | 34% HP left on average | |
| 16 | fightingDouble Kick rockStone EdgesteelIron Head | 1.487 | 100% | 8.5 s 2.0 charged | 33% HP left on average | |
| 17 | fireEmber fireOverheatfireFire Punch | 1.466 | 100% | 5.5 s 2.0 charged | 32% HP left on average | |
| 18 | poisonAcid rockPower GemrockRock Slide | 1.457 | 100% | 7.0 s 2.0 charged | 31% HP left on average | |
| 19 | ghostAstonish ghostShadow BallfireMystical Fire | 1.402 | 100% | 8.5 s 2.0 charged | 29% HP left on average | |
| 20 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.398 | 100% | 8.5 s 2.0 charged | 28% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.