Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.918 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 2 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.861 | 100% | 4.5 s 1.0 charged | 46% HP left on average | |
| 3 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.716 | 100% | 8.0 s 2.0 charged | 42% HP left on average | |
| 4 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.680 | 100% | 8.0 s 2.0 charged | 40% HP left on average | |
| 5 | fairyFairy Wind fireMystical FireflyingFly | 1.645 | 100% | 6.0 s 2.0 charged | 39% HP left on average | |
| 6 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.549 | 100% | 7.0 s 2.0 charged | 35% HP left on average | |
| 7 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.439 | 100% | 7.0 s 2.0 charged | 31% HP left on average | |
| 8 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.439 | 100% | 7.0 s 2.0 charged | 31% HP left on average | |
| 9 | steelMetal Sound fireFlamethrowerfightingClose Combat | 1.426 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 1.410 | 100% | 6.0 s 2.0 charged | 29% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.395 | 100% | 8.0 s 1.0 charged | 28% HP left on average | |
| 12 | fightingCounter fightingSuperpowerbugLunge | 1.379 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireMagma Storm | 1.341 | 100% | 7.0 s 2.0 charged | 25% HP left on average | |
| 14 | fairyFairy Wind fireOverheatdarkBrutal Swing | 1.321 | 100% | 8.0 s 2.0 charged | 24% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 1.286 | 100% | 7.0 s 2.0 charged | 22% HP left on average | |
| 16 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.246 | 100% | 8.5 s 2.0 charged | 20% HP left on average | |
| 17 | fightingCounter fightingClose CombatwaterAqua Jet | 1.243 | 100% | 8.0 s 2.0 charged | 20% HP left on average | |
| 18 | flyingPeck flyingBrave BirdfightingClose Combat | 1.242 | 100% | 7.0 s 2.0 charged | 20% HP left on average | |
| 19 | fightingDouble Kick fireFlame ChargegroundEarthquake | 1.242 | 100% | 8.5 s 2.0 charged | 19% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.224 | 100% | 8.0 s 1.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.