Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / X-Scissor
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 6.400 | 100% | 5.0 s 0.0 charged | 84% HP left on average | |
| 2 | fireIncinerate fireOverheatfireFlame Charge | 3.550 | 100% | 5.0 s 0.0 charged | 72% HP left on average | |
| 3 | fireIncinerate fireMind BlownfireOverheat | 3.275 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 3.186 | 100% | 5.0 s 0.0 charged | 69% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 6 | fireFire Fang fireFire BlastflyingFly | 2.771 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 2.544 | 100% | 8.0 s 2.0 charged | 61% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.400 | 100% | 6.0 s 1.0 charged | 58% HP left on average | |
| 9 | fireIncinerate fireOverheatfightingFocus Blast | 2.311 | 100% | 5.0 s 0.0 charged | 57% HP left on average | |
| 10 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 2.219 | 100% | 4.5 s 1.0 charged | 55% HP left on average | |
| 11 | fireFire Spin fireFire BlastfireMagma Storm | 2.089 | 100% | 7.0 s 2.0 charged | 52% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 2.015 | 100% | 11.0 s 2.0 charged | 50% HP left on average | |
| 13 | ghostShadow Claw fireFire PunchfightingClose Combat | 2.000 | 100% | 5.5 s 2.0 charged | 50% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.937 | 100% | 7.0 s 2.0 charged | 48% HP left on average | |
| 15 | fireIncinerate fireBlast BurnfireFlamethrower | 1.935 | 100% | 6.0 s 1.0 charged | 48% HP left on average | |
| 16 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.922 | 100% | 8.0 s 2.0 charged | 48% HP left on average | |
| 17 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.918 | 100% | 7.0 s 2.0 charged | 48% HP left on average | |
| 18 | ghostHex ghostShadow BallfightingFocus Blast | 1.896 | 100% | 7.0 s 2.0 charged | 47% HP left on average | |
| 19 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.874 | 100% | 8.0 s 2.0 charged | 47% HP left on average | |
| 20 | fairyFairy Wind fireMystical FireflyingFly | 1.811 | 100% | 5.5 s 2.0 charged | 45% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.