Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / X-Scissor
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 3.917 | 100% | 6.0 s 0.0 charged | 74% HP left on average | |
| 2 | fireIncinerate fireSacred Fire++fireSacred Fire | 3.491 | 100% | 5.0 s 0.0 charged | 71% HP left on average | |
| 3 | electricThunder Shock fireHeat WaveelectricZap Cannon | 3.100 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFire Blast | 3.097 | 100% | 6.0 s 0.0 charged | 68% HP left on average | |
| 5 | fireEmber fireHeat WavedarkCrunch | 3.092 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 5.0 s 0.0 charged | 67% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 3.067 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 8 | fireFire Fang fireOverheatfireFire Blast | 2.973 | 100% | 5.0 s 0.0 charged | 66% HP left on average | |
| 9 | fireFire Spin fireOverheatflyingHurricane | 2.697 | 100% | 6.0 s 0.0 charged | 63% HP left on average | |
| 10 | fireEmber fireBlast BurnfireHeat Wave | 2.688 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 11 | fireEmber fireOverheatfireFire Punch | 2.683 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 12 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.657 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 13 | groundMud Shot fireFire BlastfireFire Punch | 2.453 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 14 | fireFire Fang fireFire BlastfireFlamethrower | 2.385 | 100% | 6.0 s 0.0 charged | 58% HP left on average | |
| 15 | fireEmber fireBlast BurnfireHeat Wave | 2.263 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 16 | fireFire Spin fireOverheatfireFire Blast | 2.214 | 100% | 6.0 s 0.0 charged | 55% HP left on average | |
| 17 | fightingKarate Chop fireFire BlastfireFire Punch | 2.187 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 18 | fireFire Fang fireFire BlastfireFlamethrower | 2.067 | 100% | 6.0 s 0.0 charged | 52% HP left on average | |
| 19 | groundMud Shot fireFire BlastfireFire Punch | 2.044 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 20 | fireIncinerate fireOverheatfireFlame Charge | 2.029 | 100% | 5.0 s 0.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.