Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.615 | 100% | 5.0 s 1.0 charged | 72% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFire Blast | 2.880 | 100% | 5.0 s 0.0 charged | 65% HP left on average | |
| 3 | fireFire Fang fireOverheatfireFusion Flare | 2.754 | 100% | 5.0 s 0.0 charged | 64% HP left on average | |
| 4 | fireIncinerate fireOverheatfireFlame Charge | 1.971 | 100% | 5.0 s 0.0 charged | 49% HP left on average | |
| 5 | fireIncinerate fireOverheatfightingFocus Blast | 1.836 | 100% | 5.0 s 0.0 charged | 46% HP left on average | |
| 6 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.816 | 100% | 4.5 s 1.0 charged | 45% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.806 | 100% | 7.5 s 2.0 charged | 45% HP left on average | |
| 8 | fireIncinerate fireMind BlownfireOverheat | 1.707 | 100% | 5.0 s 0.0 charged | 41% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.444 | 100% | 6.5 s 2.0 charged | 31% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.431 | 100% | 6.0 s 1.0 charged | 30% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 1.400 | 100% | 9.5 s 2.0 charged | 29% HP left on average | |
| 12 | fireFire Spin fireFire BlastfireMagma Storm | 1.389 | 100% | 6.5 s 2.0 charged | 28% HP left on average | |
| 13 | fightingCounter fightingClose CombatwaterAqua Jet | 1.364 | 100% | 7.5 s 2.0 charged | 27% HP left on average | |
| 14 | darkSnarl darkDark PulsefightingFocus Blast | 1.291 | 100% | 10.0 s 2.0 charged | 23% HP left on average | |
| 15 | fireIncinerate fireOverheatwaterHydro Pump | 1.285 | 100% | 6.0 s 1.0 charged | 22% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.247 | 100% | 11.0 s 3.0 charged | 20% HP left on average | |
| 17 | flyingWing Attack flyingBrave BirddarkPayback | 1.233 | 100% | 7.5 s 2.0 charged | 19% HP left on average | |
| 18 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.192 | 100% | 6.0 s 1.0 charged | 16% HP left on average | |
| 19 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.182 | 100% | 7.5 s 2.0 charged | 15% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 1.180 | 100% | 6.0 s 1.0 charged | 15% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.